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Author: Luc Barthelet

Posted on June 14, 2001February 14, 2022Game Design

Game design Toolbox – How the eye and brain works

The human eye is a wonderful instrument. The really amazing part is that it is not as good as it seems, but that the brain…

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Posted on May 14, 2001February 14, 2022Game Design

Game design Toolbox – Good and Bad practices

Bad Practice Designing a new game is such a complex intellectual enterprise that the people involved in it are falling into predictable pits: -They will…

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Posted on April 14, 2001February 14, 2022Game Design

Game design Toolbox – Top 10 ideas to steal

By Bing Gordon, October 1999 10. Win first, win fast. “90% of Sonic players win the first level the first try.” “90% in 10 minutes”…

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Posted on March 14, 2001February 14, 2022Game Design

Game design Toolbox – Emerging Truths

Expect Iterations When I was a director of development, I was really hoping to work on game designs that would be finished by the time…

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Posted on February 14, 2001February 14, 2022Game Design

Game design Toolbox – Brag

I believe that for a game to be successful, it is best to figure out how the users will be able to participate in a…

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Posted on February 11, 2001February 18, 20223D Printer

Enneper Sculpture

Sculpture for 3D printing Feb 11, 2001 Here is the source notebook for a 3D sculpture I really like. It is very organic.. it is…

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Posted on January 14, 2001February 14, 2022Game Design

Game design Toolbox – User Interface

Game design Toolbox – User Interface Your UI Design Is Not Finished Until The Game Is Finished The UI needs to be an elegant interface…

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Posted on December 14, 2000February 14, 2022Game Design

Game design Toolbox – Memorable moments

The first 15 minutes and the last 15 minutes of the game. Sid Meier’s focuses especially on those two key moments between the game and…

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Posted on November 14, 2000February 14, 2022Game Design

Game design Toolbox – Know your classics

Study of the coin-op games The coin-op environment is very special and very different from the business model of the games developed by EA. Let…

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Posted on October 7, 2000February 14, 2022Mathematica

Replacement Rules – SimCity 3000

Building the road networks in SimCity 3000 In 1997 I started to work at Maxis, as General Manager. Our key product to release was SimCity…

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