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Author: Luc Barthelet

Posted on January 14, 2001February 14, 2022Game Design

Game design Toolbox – User Interface

Game design Toolbox – User Interface Your UI Design Is Not Finished Until The Game Is Finished The UI needs to be an elegant interface…

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Posted on December 14, 2000February 14, 2022Game Design

Game design Toolbox – Memorable moments

The first 15 minutes and the last 15 minutes of the game. Sid Meier’s focuses especially on those two key moments between the game and…

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Posted on November 14, 2000February 14, 2022Game Design

Game design Toolbox – Know your classics

Study of the coin-op games The coin-op environment is very special and very different from the business model of the games developed by EA. Let…

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Posted on October 7, 2000February 14, 2022Mathematica

Replacement Rules – SimCity 3000

Building the road networks in SimCity 3000 In 1997 I started to work at Maxis, as General Manager. Our key product to release was SimCity…

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Posted on September 14, 2000February 14, 2022Game Design

Game design Toolbox – Customization

When you go to the movies, it makes you want to be a movie director, or an actor. When you play games, you wish you…

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Posted on August 14, 2000February 14, 2022Game Design

Game design Toolbox – Data Structures and Algorithms

As the design starts to make progress, it becomes increasingly important to develop the data structures. Those data structures are used to provide feedback to…

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Posted on July 14, 2000February 14, 2022Game Design

Game design Toolbox – Symbolism – Granularity

Granularity, Symbol Or Representation? This is one of my favorite subjects. When designing the details of a game, where do you stop? Should we see…

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Posted on June 14, 2000February 14, 2022Game Design

Game design Toolbox – What is not in the game

Define What Is Not In The Game So many people are trying to define games by adding more and more things to existing games, that…

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Posted on May 14, 2000February 14, 2022Game Design

Game design Toolbox – Walk through – Narratives

This tools is used very often. The designer writes what he expects the first user experience to be upon using the product the first time.…

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Posted on April 14, 2000February 14, 2022Electronic Arts

Game design Toolbox – User time investment

Game design Toolbox – User time investment How is the user or character investing its time? I found it useful to define early what the…

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