Data Coherence
When I worked at EA (1987-2008), one thing that was always intriguing, and yet exciting was the learning coming from the growth of the complexity…
Programming, Leadership, Mathematics, Education and also some Sailing
When I worked at EA (1987-2008), one thing that was always intriguing, and yet exciting was the learning coming from the growth of the complexity…
“Things Well Understood Are Explained Well” The number one thing I learned from my years in engineering school is that “Things well understood are explained…
Building the road networks in SimCity 3000 In 1997 I started to work at Maxis, as General Manager. Our key product to release was SimCity…
Different goals at different scales, the “plateaus” graph The game is requiring the player to have different goals. Often the player is expected to be…
Game State Landscape Another tool to think about the game that I learned from Will Wright: Project the state of the game onto two dimensions…