Game design Toolbox – Overview
“Things Well Understood Are Explained Well” The number one thing I learned from my years in engineering school is that “Things well understood are explained…
Programming, Leadership, Mathematics, Education and also some Sailing
“Things Well Understood Are Explained Well” The number one thing I learned from my years in engineering school is that “Things well understood are explained…
Human can learn about anything. It does not matter how badly designed, you can always find some individuals that will figure out how to make…
The human eye is a wonderful instrument. The really amazing part is that it is not as good as it seems, but that the brain…
Bad Practice Designing a new game is such a complex intellectual enterprise that the people involved in it are falling into predictable pits: -They will…
By Bing Gordon, October 1999 10. Win first, win fast. “90% of Sonic players win the first level the first try.” “90% in 10 minutes”…
Expect Iterations When I was a director of development, I was really hoping to work on game designs that would be finished by the time…
I believe that for a game to be successful, it is best to figure out how the users will be able to participate in a…
Game design Toolbox – User Interface Your UI Design Is Not Finished Until The Game Is Finished The UI needs to be an elegant interface…
The first 15 minutes and the last 15 minutes of the game. Sid Meier’s focuses especially on those two key moments between the game and…
Study of the coin-op games The coin-op environment is very special and very different from the business model of the games developed by EA. Let…