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Category: Maxis

Posted on February 13, 2007February 13, 2022Data Coherence

Data Coherence

When I worked at EA (1987-2008), one thing that was always intriguing, and yet exciting was the learning coming from the growth of the complexity…

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Posted on November 14, 2001February 14, 2022Electronic Arts

Game design Toolbox – Overview

“Things Well Understood Are Explained Well” The number one thing I learned from my years in engineering school is that “Things well understood are explained…

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Posted on October 7, 2000February 14, 2022Mathematica

Replacement Rules – SimCity 3000

Building the road networks in SimCity 3000 In 1997 I started to work at Maxis, as General Manager. Our key product to release was SimCity…

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Posted on March 14, 2000February 14, 2022Electronic Arts

Game design Toolbox – Stairs of Productivity

Different goals at different scales, the “plateaus” graph The game is requiring the player to have different goals. Often the player is expected to be…

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Posted on March 14, 2000February 14, 2022Electronic Arts

Game design Toolbox – The Game State Landscape

Game State Landscape Another tool to think about the game that I learned from Will Wright: Project the state of the game onto two dimensions…

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Recent Posts

  • Unity – Depth of Field
  • Night At The Opera
  • Due date probability…
  • Solving the rubiks cube from pictures
  • Biophilia – Crystalline by björk

Recent Posts

  • Unity – Depth of Field
  • Night At The Opera
  • Due date probability…
  • Solving the rubiks cube from pictures
  • Biophilia – Crystalline by björk

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