Game design Toolbox – Overview
“Things Well Understood Are Explained Well” The number one thing I learned from my years in engineering school is that “Things well understood are explained…
Programming, Leadership, Mathematics, Education and also some Sailing
“Things Well Understood Are Explained Well” The number one thing I learned from my years in engineering school is that “Things well understood are explained…
Game design Toolbox – User time investment How is the user or character investing its time? I found it useful to define early what the…
Different goals at different scales, the “plateaus” graph The game is requiring the player to have different goals. Often the player is expected to be…
Game State Landscape Another tool to think about the game that I learned from Will Wright: Project the state of the game onto two dimensions…
A video game trick, to provide a stronger perception of speed 1993- We are building a 3DO version of Road Rash internally at Electronic Arts.…